The BBIQ
BBIQ Methodology

BBIQ Report

The following outlines a simple assessment report which may be delivered as a component of BBIQs overall reports and services offerings. The simple assessment report would entail:

Executive Summary

The Executive Summary portion of the BBIQ Player Report is the first layer of three. The Executive Summary consists of 5 sections:
  • CCD Player Rating Graph
  • Situational Breakdown
  • Strengths
  • Weaknesses
  • Recommendations

The CCD Player Rating Graph is the statistical measure of a player in each of the BBIQ CCD categories. Below the Graph is a key for deciphering what each CCD Rating means in terms of a players strength/weakness in that category. A player can rate as excellent, strong, fair, below average, and poor in each CCD Category depending on his numeric ratings listed in the graph. There is also a written example next to the key explaining a little bit about how to interpret the CCD.

The Situational Breakdown is the section of the Executive Summary where a Team's GM or other decision maker builds out a "scenario" for that player. This section takes into account team needs, development time lines, expected future contribution, and any other important factor that the decision maker deems necessary. This section was created in order for the BBIQ Analyst to build out the rest of the Executive Summary based off of the needs and expectations of the team in order to determine a more accurate "goodness of fit" between team and player.

The Strengths section is a summary of all the best qualities that the BBIQ Player Report shows for that player. The BBIQ Analyst reads and interprets all the behavior specific to the player based off of his raw assessment scores and CCD ratings and describes his best qualities in this section.

The Weaknesses section is a summary of all the personality and behavior in the BBIQ Player Report that may be detrimental to his performance. The BBIQ Analyst reads and interprets all the behavior specific to the player based off of his raw assessment scores and CCD ratings and describes his lesser qualities in this section.

The Recommendations section is the final overview of the Situational Breakdown, Strengths, and Weaknesses sections. It provides a "scouting report" of the player's overall BBIQ Player Report and details what types of team situations and environments will best serve to motivate a player and maximize his potential from a personality and behavioral standpoint.

On-Court/Off-Court Behavior

The On-Court/Off-Court categories section of the BBIQ Player Report is the second layer in BBIQ's three layer Report. The On/Off-Court section of the report consists of textual extracts from the CCD Glossary of Definitions section of the BBIQ Player Report, otherwise known as layer three. When a player takes the BBIQ Assessment, his raw assessment scores are run through the Glossary of Definitions and the text that applies specifically to that player's raw scores then populates the On/Off-Court Categories section of the report.

The On/Off-Court categories themselves are a series of ten sections, five On-Court and five Off-Court. These categories were created to group the CCD Glossary text into clear, basketball relevant sections for reading clarity. The section headings are as follows:

  • On-Court: Teamwork, Leadership, Pressure, Coachability, Court Awareness
  • Off-Court: Team Relations, Communication, Work Ethic, Response to Trade, Burnout

Some On/Off-Court sections are made up of multiple CCD definitions which are grouped together based off of their relationship to the On/Off section headings. Some of the On/Off-Court section headings are identical to the CCD headings because the text from the CCD definitions covers the section completely. All text within the On-Court/Off-Court categories represents the range of behavior specific to the player being written about in the report.

Once the On-Court/Off-Court categories are populated by the player-specific text from the CCD Glossary, it is then analyzed and refined based off of the player's combined CCD Ratings. The text from the CCD Glossary represents isolated definitions of the primary components that make up each CCD. But it is the combinations of these primary components that determine behavior.

Example:
A player may rate as a 7 in "Risk Taking" behavior, which means he is prone to take chances and act in a bold and fearless manor. But this same player may also rate as a 5 in "Self-Confident" behavior, which means that he is prone to second-guess his own bold actions from time to time if they don't lead to success. Since the player's "Risk Taking" behavior is stronger than his "Self-Confident" behavior he'll tend to continue to act boldly despite sometimes questioning his own decision making.

The definition for "Risk Taking" from the CCD Glossary doesn't include the possibility of second-guessing because that is not the nature of "Risk Taking" behavior in a vacuum. However, people are not made up of isolated behavior, so this player's "Self-Confident" behavior will impact the degree in which his "Risk Taking" behavior shows itself. The On-Court/Off-Court Categories are designed to narrow the range of behavior listed in the CCD Glossary so the reader gets a more refined description of a player's behavior.

BBIQ Glossary of Definitions

The Glossary of definitions is the third and final layer of the BBIQ Player Report. The BBIQ Glossary lists all of the CCD and their primary components. Under each primary component is the text definition describing the full range of possible behavior for that primary component. The definitions are broken up into high, low, and mid behavior and each of those sections are broken up again into On and Off Court subsections.

Each definition is written to include a number of possible examples of player behavior in order to give the reader a clearer understanding of how that behavior may show itself during a game, in the locker room, practice floor, or just in every day life. The examples are not meant to be exact predictors of behavior as much as they are meant to serve as guideposts for understanding the type of behavior expected from each component.

The text that applies to the player being written about in the report will appear highlighted so the reader can see which section of the definitions a players own behavior falls into-high, low, and mid. The definitions for each primary component exist independent of each other, meaning that the text within each definition has not been edited or refined to account for a player's ratings in other primary component from other CCD categories.

The text in Layer one and Layer two of the BBIQ Player Report is where a player's cumulative ratings in each CCD Category are analyzed and interpreted. The BBIQ Glossary is simply meant to provide the broadest picture possible of each CCD, primary component, and the behavioral text associated with it.